exhibition

Date: 5 th December 2007 to 6 th January 2008.
Venue: Sesc Avenida Paulista - São Paulo - Brazil.

1.MobileMinded


Mieke Gerritzen and Geert Lovink - 2002
Holland

In 2006, Mobilefest showed some posters from the publication Mobile Minded elucidating the content of this important work. Mobilefest 2007 will show other posters from the same publication which did not have the chance to join last year, thus continuing the graphic exhibition of the work by Geert Lovink and Mieke Gerritzen.

2. Murmur


Hawn Micallef, James Roussel and Gabe Sawhney - 2003
Canada

[murmur] is a documentary oral history project that records stories
and memories told about specific geographic locations. We collect and
make accessible people’s personal histories and anecdotes about the
places in their neighbourhoods that are important to them. In each of
these locations we install a [murmur] sign with a telephone number on
it that anyone can call with a mobile phone to listen to that story
while standing in that exact spot, and engaging in the physical
experience of being right where the story takes place. Some stories
suggest that the listener walk around, following a certain path
through a place, while others allow a person to wander with both their
feet and their gaze
All our stories are available on the [murmur] website, but their details truly come alive as the listener walks through, around, and into the narrative. By engaging with [murmur] , people develop a new intimacy with places, and “history” acquires a multitude of new voices. The physical experience of hearing a story in its actual setting - of hearing the walls talk - brings uncommon knowledge to common space, and brings people closer to the real histories that make up their world.

.

3. Ere Be Dragons - Heartland


Rachel Jacobs - 2005
England

‘Ere Be Dragons is a creative game that aims to encourage people to exercise by walking and to learn more about their body whilst they are doing this activity. It is aimed at people who live sedentary lives - regular computer games players, teenagers and people who work at a computer all day. Through creating a game that links computer gaming with physical activity it is our hope that we can engage people in exercise as a creative experience.

‘Ere Be Dragons was devised in response to working with available mobile technologies, researching ways of exploring the environment and how to interpret a personal response to this environment. The project relies on the player/users internal responses to the external environment, both physical and physiological, captured by a heart rate monitor.

4. I Love your Gif


Giselle Beiguelman - 2007
Brazil

Project based on the first wave of net art, totally produced with animated gifs, extracted from noble personal collections from Jimpunk, Marisa Olson and superbad. Inspired by microcamp functionalities, a browser for mobile developed by Apple and Nokia, and its zoom and overlay resources, here low-tech rhymes with Wi-fi and mobility, remixing past and future of the internet in an optical delirium of black and white constructions.
Work commissioned by NOKIA

5. blue Jay


Grupo Bijari - 2007
Brasil

blue Jay: expression technology.
The project intends to develop an interactive visual installation having as theme the use of technology in contemporary society. A mobile used as interface of image operations in real time. This mobile is connected to a computer and a large screen onto which participants will manipulate veideos in real time.

Architecture of (R)existence - Why do we fight?
The global happenings of the beginning of this century have led us to reflect and fight for a new world. Global warming, war for oil, terrorism and extreme reactions where state violence overcomes human rights, showing a funeral face of imperialist geopolitics which in order to keep its privileges and level of consumption, employs a violent crusade that achieves he countries, personal freedom and the environment

6. Rede mesh OLPC


MIT (Massachusetts Institute of Technology)
EUA

Mesh net of computers of the OLPC project, that are being used in pilot programmes in Brazil and other countries.

A powerful learning tool created especially for poorer children who live in distant places, the laptop was designed by specialist of the academy and industry, joining the extraordinary talent and collective experience of field in all aspects of this humanitarian and profit-free project. The result is a single harmony in form and function; a flexible machine, of ultra low cost, energetically efficient, responsive and durable, with which many nations of the developing world may jump decades in development - transforming the content and quality of learning of their children.

7. SARoskope


Martin Hesselmeier and Karin Lingnau -2007
Germany

The project SARoskop is dealing with the visualisation of electromagnetic waves.

In a matrix of up to 25 objects the installation is composed as an interactive sculpture reacting sensitively to the data of the proximate surrounding, transforming it into movement and interdependent oscillations. The sound of the moving mechanical parts interfuses the viewers perspective on the installation and together with blue-lighted displays supports a vibrancy of its own. A tube that visualises electromagnetic waves that can be linked by activities of certain types of waves, for example, mobile phones.

8. The Aphrodite Project


Norene Leddy - 2000
USA

Interactive wearable device that creates an interface between professionals of sex and their clients, through an integrated system between their shoes and an online service. Each sandal is equipped with an audible alarm system that emits an irritating sound to scare molesters as well as a GPS receptor and an emergency button that localises the prostitute and a panic signal to public emergency services.

9. Roaming

Fabio Fon and Soraya Braz - 2007
Brazil

This experimentation starts from appropriation of small chips present inside those mobile phone charms that light up when a call comes in. In a panel, light is literally launched to the invisible radiation that comes from the mobiles and invades our bodies.

10. Festivals Exhibition (International)


Several authors and countries - 2006, 2007

Aware of the vast range of festivals in the world that discuss the issue of content production “from” and “to” mobiles, Mobilefest has created a net composed by numerous representatives from many countries in order to promote a wide view of films made “with” and “for” mobiles..

PocketFilms (France), Pocket Shorts (England and Scotland), Movil Film Fest (Spain), MicroFilmes (Portugal), Mobifest (Canada), The 4th Screen (USA), Arte Mov (Brazil).

11. Mobilefest Award


Several artists - 2007
Brazil

Participants of I Mobilefest Awards, category video. Open to users of all carriers in Brazil, the theme of this first edition is environment protection.

12. AE - Blog Mobile
Grupo O Estado de São Paulo - 2007
Brazil

Mobile news blog in real time.
System that allows the various types of mobile devices to receive updated multiple types of information in real time, offering true instant multiplatform.

13. Grafite SMS


Liana Brazil and Russ Rive- 2007
Brazil

Grafite SMS projects to the audience messages sent by visitor’s mobiles. The messages are amplified to the audience and the projection becomes a dialogue in real time. The content is directed to different targets; a friend, a girlfriend; a group of friends or the audience in general. The visitor will be able to comment about the venue or the exhibition to other present visitors. One can talk about football, and another person totally unknown to this first one, may give his opinion about the issue. The aesthetics of Grafite comes in as an ephemerons, urban element. Graffiti is an authentic form of expression that has evoluted with new medium to digital or electronic graffiti. Graffiti and SMS messages join concept and aesthetics in an interactive installation for large scale communication.

14. Ovu


Kate Bauer, 2007
USA

Wearable device that allows women to monitor their fertility cycles in an easy and stylish way. The group of fertility level data is sent to the couple at the exact time ovulation happens.

Check out the 2006 Exhibition